Pathtracer - Rendered Images

March 2025 - June 2025

C++

(GGX BRDF, with BRDF Importance Sampling)

(Nearest Event Estimation)
(Uniform Hemisphere Sampling)
(Cosine Importance Sampling)
(BRDF Importance Sampling)


Direct Lighting:
(9 Uniform Random Light Sampling)
(3x3 Stratified Light Sampling)
(Analytic Direct Lighting, No Sampling)


Relfections:
(Cosine Importance Sampling)
(BRDF Importance Sampling)


Backwards Compatible Simple Renders:
(Blinn-Phong Specular Reflections)
(Blinn-Phong Diffuse Lighting)
(Blinn-Phong Cornell Box)
(BVH Visualization)


Volumetric Rendering:



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